But I welcome you to share why you think the game failed and eventually died. TL:DR - I think 2k killed this game with it's greedy pricing and short licensing. It's so hard to like publishers and certain developers when they shove passion projects aside for blind profit. The death of this game feels like the death of Paragon, the publisher/developer just didn't want to deal with it anymore and they both hit me very hard. I 100% believe that this game would either be alive today or have gone much longer if they had a developer that wasn't expecting Borderlands/sports games revenue. Personally, I believe this game failed from the publisher influence. Did stage 2 fail from a consumer standpoint? And if so, why? Or was it doing well and 2k didn't want to deal with it by the beginning of 2018? Now this is where I'm a bit confused, I bought Evolve on release for the PS4 and played for years, buying all the DLC and a few skins over the years. Then to 2017, Evolve stage 2 comes out and does well, until it doesn't. Obviously this looked really bad, and after it's release was torn apart by consumers and journalists who were scared of the microtransaction takeover back in 2015. Only to have 2k make the next season of content cost around the same.
#EVOLVE STAGE 2 MICROTRANSACTIONS FULL#
Making the game a full $60 and have over $100 in microtransactions ON RELEASE. 2k either picked them up or bought THQ and acquired evolve, I don't remember which one but I want to say it was the former.Ĭut to 2015, 2k is murdering this game. Well, as most of you know, THQ died in 2012 And evolve was left without a publisher. As the title suggests, I want to hear why you think Evolve didn't do well and eventually died.įor those of you who don't know, Evolve was looking for a publisher around a decade ago (wow that's crazy how long it's been) and THQ picked them up.